腾讯招聘Senior VFX Artist
招聘职位:
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岗位职责:
We are looking for a highly skilled and creative Senior VFX Artist to join our team in crafting high-fidelity, realistic visual effects for a next-generation AAA title. This role focuses on developing immersive real-time effects—from cinematic set-pieces to systemic gameplay feedback—using Unreal Engine 5, Niagara, and Houdini. The ideal candidate is fluent in both artistic expression and technical implementation, with a passion for realism, storytelling, and visual impact.
Key Responsibilities:
Design, prototype, and implement high-quality, realistic visual effects including but not limited to: explosions, smoke, fire, weather, debris, muzzle flashes, destruction, blood, embers, magic/tech FX, and environmental ambiance.
Build and optimize real-time effects in UE5 using Niagara, Material Editor, and Blueprints.
Create advanced simulations and procedural FX assets in Houdini, and integrate them seamlessly into UE5 pipelines.
Work closely with art directors, cinematic directors, and game designers to ensure visual effects enhance gameplay clarity, narrative tone, and player immersion.
Balance aesthetic fidelity with performance, ensuring effects run efficiently across platforms.
Collaborate with lighting, environment, animation, and audio teams to unify VFX timing, tone, and visual cohesion.
Troubleshoot and profile VFX performance issues across different game scenarios.
Document workflows and contribute to building scalable, reusable FX systems and libraries.
Mentor junior VFX artists and support team growth through feedback, best practices, and R&D.
Work Location: US-California-Los Angeles
岗位要求:
5+ years of professional experience in VFX production for games, with at least one shipped realistic AAA game.
Strong proficiency with Unreal Engine 5, especially Niagara, VFX Blueprints, and Material systems.
Solid experience with Houdini, including FX simulations, procedural asset generation, and exporting to UE5.
Excellent artistic sense and technical understanding of real-world phenomena (e.g., fire, water, smoke, dust, impact, light interaction).
Strong understanding of timing, anticipation, visual rhythm, and motion to create impactful, readable FX.
Familiarity with performance optimization, LOD systems, memory/performance tradeoffs for real-time effects.
Ability to take ownership of complex visual systems and follow them through from concept to final polish.
Self-motivated, collaborative, with strong communication skills across disciplines.
Bonus:
Experience in Cinematic VFX and working alongside narrative or camera teams.
Knowledge of real-time lighting, shaders, or tech art support.
Familiarity with FX-driven gameplay systems (e.g. status effects, ability indicators, destructible systems).
Experience in scripting (Python, HLSL, or Niagara custom modules).
We are looking for a highly skilled and creative Senior VFX Artist to join our team in crafting high-fidelity, realistic visual effects for a next-generation AAA title. This role focuses on developing immersive real-time effects—from cinematic set-pieces to systemic gameplay feedback—using Unreal Engine 5, Niagara, and Houdini. The ideal candidate is fluent in both artistic expression and technical implementation, with a passion for realism, storytelling, and visual impact.
Key Responsibilities:
Design, prototype, and implement high-quality, realistic visual effects including but not limited to: explosions, smoke, fire, weather, debris, muzzle flashes, destruction, blood, embers, magic/tech FX, and environmental ambiance.
Build and optimize real-time effects in UE5 using Niagara, Material Editor, and Blueprints.
Create advanced simulations and procedural FX assets in Houdini, and integrate them seamlessly into UE5 pipelines.
Work closely with art directors, cinematic directors, and game designers to ensure visual effects enhance gameplay clarity, narrative tone, and player immersion.
Balance aesthetic fidelity with performance, ensuring effects run efficiently across platforms.
Collaborate with lighting, environment, animation, and audio teams to unify VFX timing, tone, and visual cohesion.
Troubleshoot and profile VFX performance issues across different game scenarios.
Document workflows and contribute to building scalable, reusable FX systems and libraries.
Mentor junior VFX artists and support team growth through feedback, best practices, and R&D.
Work Location: US-California-Los Angeles
岗位要求:
5+ years of professional experience in VFX production for games, with at least one shipped realistic AAA game.
Strong proficiency with Unreal Engine 5, especially Niagara, VFX Blueprints, and Material systems.
Solid experience with Houdini, including FX simulations, procedural asset generation, and exporting to UE5.
Excellent artistic sense and technical understanding of real-world phenomena (e.g., fire, water, smoke, dust, impact, light interaction).
Strong understanding of timing, anticipation, visual rhythm, and motion to create impactful, readable FX.
Familiarity with performance optimization, LOD systems, memory/performance tradeoffs for real-time effects.
Ability to take ownership of complex visual systems and follow them through from concept to final polish.
Self-motivated, collaborative, with strong communication skills across disciplines.
Bonus:
Experience in Cinematic VFX and working alongside narrative or camera teams.
Knowledge of real-time lighting, shaders, or tech art support.
Familiarity with FX-driven gameplay systems (e.g. status effects, ability indicators, destructible systems).
Experience in scripting (Python, HLSL, or Niagara custom modules).
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