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腾讯招聘Lead Graphics Engineer

招聘职位:

Lead Graphics Engineer 搜索同类职位
发布日期:
2025-07-21
工作地点:
职位类型:
全职
职位类别:
技术
来源:
腾讯官网
岗位职责:
General:
Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization

Work with design and production and engineering leadership to manage schedules and backlog

Own the rendering pipeline and tools

Work with the environment, character and vfx art teams team to get the most out of the system and implement new solutions to enable them to push the bar higher

Design and implement new and existing rendering related techniques

Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals

Collaborate with stakeholders to gather and analyze technical constraints and establish solutions

Mentor other engineers, help engineer team to solve the technical problems

Utilize profiling tools to identify CPU and GPU performance issues

Evolve iteratively existing systems into state of the art solutions

Author lean, high-performance, maintainable code

Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio


Leadership and Management:
Provide technical leadership across multiple graphics systems and features

Mentor, develop, and learn from engineering colleagues

Be a leadership resource for engineers across the entire graphics team

Help build and maintain an open and energetic team culture

Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development

Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements

Facilitate team-building activities to promote a positive and collaborative working environment
Work Location: US-California-Irvine
岗位要求:
Minimum 7 years experience in video game development, Unreal engine experience is a plus

At least one AAA shipped title

Strong understanding graphic technologies, experiences with physical simulation will be a plus

Thorough understanding of modern GPU architecture, such as PC / PS / XBOX

Experience with DX12, Vulkan or other modern graphics or compute APIs

Experience with HLSL/GLSL or other equivalent Shader languages

Deep understanding of performance considerations, with ability to design and implement well performance systems/features

Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging

Good communication skills that support an open and enthusiastic working environment

Self-driven with a strong sense of quality


Preferred:
Experience working either AAA proprietary engines or third party engines like Unreal and Unity
免责声明:

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