腾讯招聘Lead Graphics Engineer
招聘职位:
Lead Graphics Engineer 搜索同类职位
岗位职责:
General:
Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization
Work with design and production and engineering leadership to manage schedules and backlog
Own the rendering pipeline and tools
Work with the environment, character and vfx art teams team to get the most out of the system and implement new solutions to enable them to push the bar higher
Design and implement new and existing rendering related techniques
Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals
Collaborate with stakeholders to gather and analyze technical constraints and establish solutions
Mentor other engineers, help engineer team to solve the technical problems
Utilize profiling tools to identify CPU and GPU performance issues
Evolve iteratively existing systems into state of the art solutions
Author lean, high-performance, maintainable code
Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio
Leadership and Management:
Provide technical leadership across multiple graphics systems and features
Mentor, develop, and learn from engineering colleagues
Be a leadership resource for engineers across the entire graphics team
Help build and maintain an open and energetic team culture
Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development
Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements
Facilitate team-building activities to promote a positive and collaborative working environment
Work Location: US-California-Irvine
岗位要求:
Minimum 7 years experience in video game development, Unreal engine experience is a plus
At least one AAA shipped title
Strong understanding graphic technologies, experiences with physical simulation will be a plus
Thorough understanding of modern GPU architecture, such as PC / PS / XBOX
Experience with DX12, Vulkan or other modern graphics or compute APIs
Experience with HLSL/GLSL or other equivalent Shader languages
Deep understanding of performance considerations, with ability to design and implement well performance systems/features
Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging
Good communication skills that support an open and enthusiastic working environment
Self-driven with a strong sense of quality
Preferred:
Experience working either AAA proprietary engines or third party engines like Unreal and Unity
General:
Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization
Work with design and production and engineering leadership to manage schedules and backlog
Own the rendering pipeline and tools
Work with the environment, character and vfx art teams team to get the most out of the system and implement new solutions to enable them to push the bar higher
Design and implement new and existing rendering related techniques
Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals
Collaborate with stakeholders to gather and analyze technical constraints and establish solutions
Mentor other engineers, help engineer team to solve the technical problems
Utilize profiling tools to identify CPU and GPU performance issues
Evolve iteratively existing systems into state of the art solutions
Author lean, high-performance, maintainable code
Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio
Leadership and Management:
Provide technical leadership across multiple graphics systems and features
Mentor, develop, and learn from engineering colleagues
Be a leadership resource for engineers across the entire graphics team
Help build and maintain an open and energetic team culture
Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development
Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements
Facilitate team-building activities to promote a positive and collaborative working environment
Work Location: US-California-Irvine
岗位要求:
Minimum 7 years experience in video game development, Unreal engine experience is a plus
At least one AAA shipped title
Strong understanding graphic technologies, experiences with physical simulation will be a plus
Thorough understanding of modern GPU architecture, such as PC / PS / XBOX
Experience with DX12, Vulkan or other modern graphics or compute APIs
Experience with HLSL/GLSL or other equivalent Shader languages
Deep understanding of performance considerations, with ability to design and implement well performance systems/features
Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging
Good communication skills that support an open and enthusiastic working environment
Self-driven with a strong sense of quality
Preferred:
Experience working either AAA proprietary engines or third party engines like Unreal and Unity
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