腾讯招聘Lead Tools Engineer
招聘职位:
Lead Tools Engineer 搜索同类职位
岗位职责:
General:
Work with and lead tools and dev-ops engineering team to develop key game and game adjacent tools and build systems.
Work with IT teams to ensure a quality setup for all developers and pipelines.
Create, monitor, and control metrics impacting product and team quality.
Work closely with teammates to design and build performant, reliable and fast iteration tools using proven practices.
Evolve iteratively existing systems into state-of-the-art solutions.
Leadership and Management:
Provide technical leadership across multiple tools and build systems and features
Mentor, develop, and learn from engineering colleagues
Be a leadership resource for engineers across the entire engine team
Help build and maintain an open and energetic team culture
Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development
Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements
Facilitate team-building activities to promote a positive and collaborative working environment
Work Location: US-California-Irvine
岗位要求:
A passion and enthusiasm for playing and developing exceptional games.
Experience bringing multiple large-scale game titles to completion on PC and consoles
7+ years of professional game programming experience
At least 1 shipped/published AAA title
Experience with game console hardware
Deep understanding of game and game adjacent tools
Experience managing direct reports
Experience performing in a senior or principal software engineering role or equivalent
Ability to collaborate with other engineers, designers, artists and other game developers
Ability to work well in a fluid, changing environment as creative challenges evolve
Expert with C++, C# and Python
Good 3D math skills
Enjoy working closely with creative and technical team members
Value lean, simple, efficient, well-tested code
Strong written and verbal communication skills
Preferred:
Experience working either AAA proprietary engines or third-party engines like Unreal and Unity
Experience with Incredibuild/Fastbuild/UBA/SN-DBS
Experience with source control systems such as Perforce
Familiarity with AAA asset and code pipelines
Experience with DCC tools like Maya, Houdini, Blender, etc.
General:
Work with and lead tools and dev-ops engineering team to develop key game and game adjacent tools and build systems.
Work with IT teams to ensure a quality setup for all developers and pipelines.
Create, monitor, and control metrics impacting product and team quality.
Work closely with teammates to design and build performant, reliable and fast iteration tools using proven practices.
Evolve iteratively existing systems into state-of-the-art solutions.
Leadership and Management:
Provide technical leadership across multiple tools and build systems and features
Mentor, develop, and learn from engineering colleagues
Be a leadership resource for engineers across the entire engine team
Help build and maintain an open and energetic team culture
Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development
Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements
Facilitate team-building activities to promote a positive and collaborative working environment
Work Location: US-California-Irvine
岗位要求:
A passion and enthusiasm for playing and developing exceptional games.
Experience bringing multiple large-scale game titles to completion on PC and consoles
7+ years of professional game programming experience
At least 1 shipped/published AAA title
Experience with game console hardware
Deep understanding of game and game adjacent tools
Experience managing direct reports
Experience performing in a senior or principal software engineering role or equivalent
Ability to collaborate with other engineers, designers, artists and other game developers
Ability to work well in a fluid, changing environment as creative challenges evolve
Expert with C++, C# and Python
Good 3D math skills
Enjoy working closely with creative and technical team members
Value lean, simple, efficient, well-tested code
Strong written and verbal communication skills
Preferred:
Experience working either AAA proprietary engines or third-party engines like Unreal and Unity
Experience with Incredibuild/Fastbuild/UBA/SN-DBS
Experience with source control systems such as Perforce
Familiarity with AAA asset and code pipelines
Experience with DCC tools like Maya, Houdini, Blender, etc.
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